The Shattered Sea
The Old World
Officially known as Nuria or even Moonstone, this northern continent across the ocean (and now across an impenetrable void) was the source of all human civilization in the Shattered Sea. Nuria is a sprawling land mass cobbled into many domains but the western area was dominated by two factions; the Aeridorn empire and the Dragnian confederation. While many of the nations and peoples merit discussion, only a few have had any real impact on the Shattered Sea.
The empire grew from a kingdom known as Pellonoi in the rolling grasslands, and found new drive and purpose when it was united by the followers of the young god Aerin. His followers organized and expanded the kingdom, by force where necessary, until the Morning Lord’s rays shone from its southern coast to the gates of the city of Moonstone itself. This drive was fueled by the unimaginable treasures that were brought back from the New World by the annual treasure fleet. The connection between the Empire and its colonies in the Hesperi were brought closer when Aeridrim wizards fashioned they Waystone circles that allowed instant travel between the worlds Old and New.
As powerful as the Waystones were, they could not accommodate the bulk of treasures that were carried by the tribute fleet each year. The mighty empire’s prospects dimmed when the ships failed to arrive that fateful fall.
What happened next in Aeridor is a mystery, as the Long Night and the Shattering that followed ended all communication with the imperial seat. The Waystones themselves were subverted by the invaders and were turned into conduits for these loathsome forces to descend into the heart of the Aeridorn cities.
While the wandering Dragnians were the first to discover the New World, they did not exploit it as well as their counterparts. Their independent spirit and lack of central authority left them quibbling over scraps while the Aeridorns claimed the prize fruits.
The confederacy is based in the Dragnian Isles on the western coast of Nuria. They are one of the oldest civilizations in Nuria, and many families histories go back thousands of years. Their free-spiritedness goes back just as long, and while Dragnian ships have docked at every
port known, the authority of the Malachite Throne has rarely extended much farther than the capital, Aubris.
Even the great Dragnian city of Moonstone, the largest metropolis known, retains its autonomy over the throne. Most of the travelers who have made their way to the Hesperaen Sea are of Dragnian origin, regardless of their current leadership, and do not take to authority well.
The snow-capped peaks and frozen waters of Ismenn have little in common with the tropical lands of the Hesperean Sea, yet their rugged, bearded sons have made their way to these sun-soaked isles to ply their trade. What few outposts that cling to the Mainland are largely manned by Ismenni, and their ability to fell giant trees and turn these into ships is unmatched.