The Shattered Sea

Tides and Portents

Our heroes waited for the Prosperity halflings (now known as Prosperity Company) to make their decisions, and accepted their terms. Hyacinth ‘Lady Cin’ Dormouth and Rollo Bellweather joined the Order and with six new halfling crewmen they returned to Roller Cay. While waiting, they discovered a log book that seemed to allow communication to some unknown commander. In the end, they forged the phrase “Sails on the horizon. Is that the Dawn Wind?” in the book and then hid it in Quill’s bag.

They were greeted by a strange scorched hole in the seawall and a group of herders at the dock. While they were gone, a galley from the Fangs arrived and issued a proclamation claiming their charter was illegal and any act of governance would be treated most harshly, fired on the wall and looted a haul of pigs. In the end they decided to have the halflings scatter among the dunes, quietly repair the keep, and lie in wait for the party’s return. They natives were not pleased by this turn, and refused to sign on to their charter, but accepted this new fact and left the Well behind.

Fresh winds came with dawn, and the Selkie set sail for Tamryn while the Ember (piloted by Raf) went to Gullet for supplies. In two days travel, they reached Long Island and were escorted into the ‘siege’. Through the course of the day, they were escorted through the ranks from the quarantined inn (Flotsam Arms) to the wizard’s enclave and finally arrived at the magical manse of Valen Zentus, the ‘father’ of Gullet priest Orrin Zentus. They explained their concerns and he was also forthcoming. He told them that Tamryn was important as a focal point, and that he would hate to ‘break’ the impasse for political reasons, but he appreciated their desire to retake the Fangs. In the end he agreed to help them in exchange for their cooperation.

He told them that a bronze dragon (Verisimil) had indeed been doing numerogical research at Marjesty when the library was sealed and had not been heard elsewhere so may very well be locked within. He added that their must be an hidden entrance made by the headmasters as the seal was to be temporary. The only headmaster he was aware of was Lagwyn the Celestine, the former Master of Portents. He has been seen at Pelintar Rock in Saltmeadow, where he appears to be serving the tiefling overlord, First Marshall Danduin.

We broke off as our heroes contemplated the risks of breaking into a tiefling stronghold versus traveling 1200 miles to possibly face an unbreakable seal.

Blood and Sails

In the smoky aftermath of the theatre battle, our heroes regrouped. They learned from the dragonborn that the symbol burned into the backdrop was of tiefling origin, and discovered another rune-covered log. They took this information to the estate of Nils Dekovya. He seemed shocked at the attack, but was not completely forthcoming with all that he knew. They shared some of Vendikon’s brandy and bid him good night.

At first light the Selkie left Gullet on her way toward Prosperity Cay. The voyage was hot and rainy and largely uneventful. The night before they expected to reach the cay, Haikar spotted two ships off the bow, closing at full speed. As they got closer the party noted that they were in combat, with the smaller ship in the rear chasing the larger. The sudden explosion of fireballs confirmed this theory, and they decided to close in. Soon they discovered the rear ship was ‘manned’ by gnolls. They added a few fireballs of their own to the mix and together cracked the main mast of the dhow.

GnollsUnfortunately the two ships had closed by then, and the dhow rammed the larger caravel. A boarding party of ghouls followed the crash, to the surprise of the party (and the crew of the caravel!). Keller used water walk and ran to the rescue while the Selkie continued to close and rain missiles (magic and otherwise) down on the gnolls. Keller ran to the far side and came over the side in time to see three human standing off against 7 gnolls and three ghouls. He channeled the power of Kelemvor and two dropped. The Selkie came abreast of the dark ship and Haikar and Ayelin leaped across to her deck, while Quill dropped the gnoll at the helm with magic missiles. This leaves the priest alone on deck.

The Story So Far

Our story (or at least these chapters) began at months after the Long Night in the small Tortillan port of Tankard Town. Our heroes were contracted by once-prosperous merchant Aubrek Drallion to aid in the recovery of his lost flagship, the Laurel Crown.

Before embarking on this journey they bulked up their crew, adding elven cousins Haikar and Smiles. The new crew set off to salvage the Crown. They made a brief stop at a floating market known as Pelican Cay and befriended a group of kobold alchemists, even defending them when violence broke out.

When they discovered the foundering wreck of the Laurel Crown, it had been taken over by a fouled troglodyte druid and his obscene pestilent god. Fighting through giant insects, undead and even a crazed demonic squid the party failed to save the ship, but rescued Drallion’s most precious cargo.

Soon after their victory they were visited by Kharsus Fantoul, whom they thought they had killed in a fire. This burned and wracked shape arrived on a skeletal wyvern and demanded a ring they ‘stolen’ from an agent of his. They did not have it, but Fantoul pulled its location from their minds and disappeared off to Propserity Cay to get his ring from the halflings there.

They set off to Saltmeadow port to make the most of their gains. Unfortunately, they ran afoul of the trifling guardsmen almost immediately, spilling blood, and had to flee to town. Not before they warned the hobbits to destroy the ring and foil Fantoul. Drallion and Quill stayed and set up a rendezvous to sell the party’s loot. There he met the gnome Dokken and Clangorn the dwarf, who enlisted the party to deliver newly smithed props to an airship fighting for the resistance.

They sailed to the island of Donatel and struck into the jungle to find the lost airship. There they came upon a strange idol worshiped by strange chuuls. Our heroes defeated the hideous crayfish, rescued the crew of the airship Soaring Anvil and delivered the props. They were then enlisted to help ‘liberate’ a store of fuel called Salamander Breath from a former dwarves trading post on the far side of the isle.

This outpost was currently being held by a tiefling fire mage and his cohorts. The party fought their way through his defenses and defeated him and his pet pyrohydra, only to be caught in the act by some force on the far side of a keyed scrying device known as a Sehenstone. Our heroes took the device to a town called Gullet on the island of Laenart to dispose of it with an old ally of the airship captain Aard.

When they arrived they found this ally. Nils Dekovya, planning a siege against the nearby mining community of Pirren’s Bluff. Dekovya convinced the party to travel ahead of the army and dispatch the head of the opposing forces. After exploring many options, the party joined forces with mine owner who showed them a secret tunnel into the keep. Once inside they discovered the Baron was in league with devils and the sahuagin and they had to put him down. They quickly followed to the tiefling priestess that was ‘brokering’ souls in the outpost, who tried to negotiate with them. These negotiations did not pay off, and she had to flee, but freed her dragonborn servants on the way out.

The party brought the dragonborn back to Gullet and hid them in the local theatre where they were staying. The Gullet Mercantile League ‘gifted’ them with rule over nearby Roller Cay, an island primarily populated by pigs. They went to survey their new domain, only to find that some foul creatures had been attacking the pigs and forcing the swineherds away from prime pasture. Going off to investigate, the party found an otherworldly creature known as Qlippoth who was leaving behind ‘fruits’ that turned whatever ate them into ravenous acid-spewing aberrations. Defeating the creature, our heroes returned to Gullet, in preparation for a journey back to Prosperity Cay, to relocate the halfling colonists to their new domain.

When they returned to the theatre, the group was attacked by a group of blast shadows summoned through fires set for stagecraft. When the undead horrors were finally dispatched, the group discovered the words ‘we have not forgotten’ burned into the backdrop curtain with some kind of tiefling wizard mark below.

Undeterred, our heroes were to set out for Prosperity Cay at first light.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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